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A key to making E-learning
as fun as it should be

Organisations spent almost 400 billion U.S. dollars globally on E-learning in 2022. While E-learning has benefits, it also comes with drawbacks. According to several studies, some disadvantages of E-learning are the lack of ability to motivate, engage, and get the learner’s attention – also maintaining it and giving the learner a reason to return. Is there a solution? Yes, it’s called gamification.

gamification based

E-learning comprises roughly 40 % of a medium organisations learning portfolio. By applying gamification techniques, you can increase online learning effectiveness considerably with the same or less investment. Nexer has long experience helping companies and organisations gamify online learning to make it more fun and effective.

why let nexer
be your gamification company?

At Nexer, we have more than 20 years of experience helping global companies and organisations in many different industries train employees and promote and market products and services with the help of gamification. We know all the gamification pitfalls, which ensure you get an optimal return on your investment by delivering complete, innovative online learning and marketing gamification solutions and strategies. We also do implementations, application management, and specialist consulting.

want to know more?

Send us your email and we’ll get back to you.

would you like to know more?
Peter Knapp
Marketing Manager


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