Winner announced in the Code Challenge for middle school students | Nexer
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pressrelease
13 Dec 2021

Winner announced in the Code Challenge for middle school students

The winning entry with Fido the robot supporting a Corona safe community.

As part of Nexer’s social responsibility and vision for a promising future, the company has for several years been a key partner of Kodcentrum, a non-profit organisation that introduces children to programming and digital creativity.

Kodcentrum and Chalmers invited schools in grades 4-6 to this year’s edition of Kodutmaningen,
a competition that ran from the beginning of October to November 15. Now, the winners have been announced and a wonderful award ceremony has been held!

This year’s theme was “Digital solutions in the wake of the pandemic – how can we use robots and AI to make life easier and better during a pandemic?” The contestants came up with ideas for a robot or AI service that could help us, humans, during the pandemic – and programmed them in Scratch.

A jury with representatives from ABB, Chalmers, Schibsted, Furhat Robotics, Strawbees and Nexer decided the winners.

With nearly 140 fantastic entries from schools across Sweden, the jury had a challenging job to select the winning entry and the four that ended up in positions 2-5.

“It’s a privilege to take part of the amazing, creative and smart entries that children from schools across the country compete with in the Code Challenge. I’m so impressed by their dedication and professionalism. Many future entrepreneurs and programming stars can be seen here,” says Beatrice Silow, Communications and Culture Manager at Nexer Group and Code Challenge jury member.

The winning entries
The winning entry was “Fido!”, Futuraskolan grade 5, Stockholm

The jury’s motivation for the winning entry:
The winner of the Code Challenge 2021 has a creative story and a clear idea that could solve several societal challenges in the wake of the pandemic. The winner has innovative coding and technical sophistication, caring for the individual and interaction between human and robot. The jury sees a great solution that could benefit and help many people

Link to the project: Note – Press the green flag and then the space bar on your computer to start,

2nd – 5th prize: “The Helper”, Nydalaskolan, grade 5, Malmö
Link to the project: Note – Press the green flag to start.

2nd – 5th prize: “The nostalgia robot”, Jättestenskolan grade 5, Grums
Link to the project. Note – Press the green flag to start.

2nd – 5th prize: “Robin-Knut, the health robot”, Pilbäckskolan, grade 6, Malmö
Link to the project, Note – Press the green flag to start.

2nd – 5th prize: “Help-Sam”, Sunnadalskolan grade 6, Karlskrona
Link to the project. Note – Press the green flag to start,

The Code Challenge was carried out for the second year, and the schools’ involvement was fantastic. Both students and teachers appreciate the Code Challenge, which contributes to increased knowledge and understanding of programming and digital creation.

“Kodcentrum is doing a fantastic job to, in a creative and engaging way, stimulate the interest and curiosity in programming and digital creation among young people. This is very important for the future supply of IT/Tech skills”, Beatrice Silow concludes.

For more information on the Code Challenge and Kodcentrum Kodboken Kodutmaningen

For more information visit Nexer Group

Contacts
Beatrice Silow, Communications and Culture Manager Nexer Group
Beatrice.silow@nexergroup.com

+46 703 79 1506